hard data / soft bodies (2025)


hard data / soft bodies is a generative virtual environment centered on how we interface with technology. The means of diffusion in art should adapt to the creation itself, not the other way around. Until then, the piece functions as an ongoing virtual playground that can be presented as a multi-screen installation, a single-channel animated work, a live performance, or a combination of these. Each mode foregrounds a different dimension of the same ecosystem: the installation emphasizes the materiality of our immersion with technology; the animations highlight the cinematography and nature of this virtual world; the performance reveals the embodied, improvisational relationship between artist and system.

Within this simulation, organic forms drift: bone fragments, marrow-like blobs, disjointed fingers and memory devices drawn into gravitational choreography. Together, they form a lexicon defining how technology and body are intertwined on a daily basis. Consequently, the environment they occupy remains liminal, in constant flux, and inherently fragile. This “virtual matter” resists perfection. As hardware and anatomy deform one another, the project explores how technology shapes, compresses and distorts the body. Our perspective on this reality is filtered by a vacillating camera and lights that reveal the parametric nature of the system through data traces inspired by the tools I criticize.


Collaborators

Elena Romanova, tamagotchi model

Antoine Doré, additional sound design
Audrey Laflamme, additional 3d modelling

Heacho, tech director for ISEA exhibition

Presentations

ELEKTRA 2025, Montreal, CA
ISEA 2025, Seoul, South Korea